Producer & Production Coordinator  | Fable Studio

Lucy | 2021 – 2022

Fable Studio’s Lucy is an imaginative 8-year old virtual being; an animated, AI-enhanced creation originating from Neil Gaiman and Dave McKeans work. Wolves in the Walls (2020) has premiered at the Sundance, Cannes and Tribeca Film Festivals and has earned Fable a Primetime Emmy-Award for Outstanding Achievement in Interactive Media. 

During my time as Producer and Production Coordinator at Fable Studio we created multiple interactive experiences, social media campaigns and exciting projects with our first ever virtual being Lucy. Tasks included working in Photoshop, Autodesk Maya, Unity, Adobe After Effects, Adobe Premiere Pro or tasks like coordinating all efforts, editing mockups of ideas, rehearse experiences with the team, prepare all social media assets and help thinking of story structures or character arcs

Production Intern & Recruitment Assistant | Submarine Animation |Apollo 10 1/2: A Space Age Childhood | 2020 – 2021

APOLLO 10 ½  is an innovative hybrid of live-action and a combination of hand-drawn and computer-animated imagery. Directed and written by Richard Linklater, the film is set against the backdrop of the 1969 Apollo mission to the moon, and is inspired by Linklater’s childhood in Houston, TX. Linklater used a similar approach in his 2001 movie ‘Waking Life’, which was shot using digital video of live actors and then rotoscoped with artists. The movie will premiere on Netflix on April 1st 2022. 

As a production intern I worked on general production tasks, multiple animation breakdowns and creating presentations and files in Photoshop and Illustrator. 

I also helped out Jamie Bolio as Recruitment Assistant by adjudicating portfolio’s, find new talent and conduct multiple job interviews 

Animation | The Eternal Shortcoming | 2020

The Eternal Shortcoming is my graduation project from AKV | St. Joost. It’s a documentary animation in which people tell about their eternal shortcomings, better knows as homesickness. For the documentary, I interviewed 74 people in person ranging between the age of 6 and 89. Some of these fragments are used in the audio of the project.

Due to the fact I had to graduate from home because of COVID-19, the animation is a developed prototype of the 360 animation it should have been. 

“The story is about an old sailor who,  each and every day, strolls around the coast in search of memories that mean something to someone.  Whenever he finds one,  he returns back home and adds the memory  to his selfmade lighthouse.  The sailor doesn’t have a lighthouse of his own,  so he decided he would make one himself.  The lighthouse has the same symbolism for him as it once had for sailors on sea:  

it’s where they want to stay away from  to not limit theirselves to this one place,  but at the same time it’s a constant reminder of the place  they can always return home to. “

 

Website | The Eternal Shortcoming | 2020

 To give more insight on my project and share all the stories which have been told during interviews or which has sent to me by letter or e-mail, I made a website which showcases all of them

VR | Collateral Damage | 2020

In our future scenario, all your worries are taken away, tensions on the political field are completely swept away and you will experience peace and quiet. Is this what our future will really look like?

In samenwerking met Ilona Zwarts, Laura Zoon, Denise Vervuren en Okke van Breemen

Selected to be exhibited at Night of the Nerds 2019

Animated short | Huis Doorn | 2018

Together with Ilonka Zwarts (3D) and Inge Hinskens (2D) we made an animation about the history of Huis Doorn and Kaiser Wilhelm II, which was commissioned by Huis Doorn. 

The statue of Wilhelm in front of Huis Doorn was  3D scanned, transported into Maya for touch ups and blend shapes were made for the animations in the short film. 

Exhibited during ‘Monumentale verhalen’ in Huis Doorn and ‘Spanning aan de Grens’ in Museum Veenendaal

Animation | Cricket walk cycle | 2019

Installation | Observations don’t work like that | 2019

‘Observations don’t work like that’ is an immersive installation about the perception of our reality, so be aware: perspective is a foolish concept. The installation is an analogue approach to a VR experience to research if people can still be immersed into a story without using technology. 

Exhibited during the ‘Intercourse’ exposition fo the minor Arts and Interaction at TAC Eindhoven

Game | BIG GESTURES small hands | 2018

An interactive text based choice game about president Donald Trump. The game was made for our client, the Dutch newspaper Trouw and Submarine Animation, to motivate youngsters to read the news which we did by using a good dose of humor and innovation.

AR | Business card | 2019

An AR project for a  business card which shows a small animation of waving hands to greet the person who gets hold of the card!

Streepgedichten | writing | 2017

Streepgedichten from ‘De Ijsmakers’ fly Ernest van der Kwast

Poster Series | Houniek | 2016 

For a school project we had to come up with a guerrilla action to motivate people to change any aspect of their lives. I thought of a new word which should be added to our dictionary; ‘houniek’.

As a guerrilla action I made a serie of posters and spreaded them through the city of Maastricht 

Sketches | Earlier work | 2016 – 2018

Some earlier work made between 2016 and 2019, ranging from 3D models to (analogue) photography and from poems to drawings

Would you like to chat about my work or something completely else?

Don’t be hesitant and contact me!

 
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