Producer & Production Coordinator | Fable Studio
Lucy | 2021 – 2022
Fable Studio’s Lucy is an imaginative 8-year old virtual being; an animated, AI-enhanced creation originating from Neil Gaiman and Dave McKeans work. Wolves in the Walls (2020) has premiered at the Sundance, Cannes and Tribeca Film Festivals and has earned Fable a Primetime Emmy-Award for Outstanding Achievement in Interactive Media.
During my time as Producer and Production Coordinator at Fable Studio we created multiple interactive experiences, social media campaigns and exciting projects with our first ever virtual being Lucy. Tasks included working in Photoshop, Autodesk Maya, Unity, Adobe After Effects, Adobe Premiere Pro or tasks like coordinating all efforts, editing mockups of ideas, rehearse experiences with the team, prepare all social media assets and help thinking of story structures or character arcs
Production Intern & Recruitment Assistant | Submarine Animation |Apollo 10 1/2: A Space Age Childhood | 2020 – 2021
APOLLO 10 ½ is an innovative hybrid of live-action and a combination of hand-drawn and computer-animated imagery. Directed and written by Richard Linklater, the film is set against the backdrop of the 1969 Apollo mission to the moon, and is inspired by Linklater’s childhood in Houston, TX. Linklater used a similar approach in his 2001 movie ‘Waking Life’, which was shot using digital video of live actors and then rotoscoped with artists. The movie will premiere on Netflix on April 1st 2022.
As a production intern I worked on general production tasks, multiple animation breakdowns and creating presentations and files in Photoshop and Illustrator.
I also helped out Jamie Bolio as Recruitment Assistant by adjudicating portfolio’s, find new talent and conduct multiple job interviews
Animation | The Eternal Shortcoming | 2020
The Eternal Shortcoming is my graduation project from AKV | St. Joost. It’s a documentary animation in which people tell about their eternal shortcomings, better knows as homesickness. For the documentary, I interviewed 74 people in person ranging between the age of 6 and 89. Some of these fragments are used in the audio of the project.
Due to the fact I had to graduate from home because of COVID-19, the animation is a developed prototype of the 360 animation it should have been.
“The story is about an old sailor who, each and every day, strolls around the coast in search of memories that mean something to someone. Whenever he finds one, he returns back home and adds the memory to his selfmade lighthouse. The sailor doesn’t have a lighthouse of his own, so he decided he would make one himself. The lighthouse has the same symbolism for him as it once had for sailors on sea:
it’s where they want to stay away from to not limit theirselves to this one place, but at the same time it’s a constant reminder of the place they can always return home to. “
Website | The Eternal Shortcoming | 2020
VR | Collateral Damage | 2020
In our future scenario, all your worries are taken away, tensions on the political field are completely swept away and you will experience peace and quiet. Is this what our future will really look like?
In samenwerking met Ilona Zwarts, Laura Zoon, Denise Vervuren en Okke van Breemen
Selected to be exhibited at Night of the Nerds 2019
Animated short | Huis Doorn | 2018
Together with Ilonka Zwarts (3D) and Inge Hinskens (2D) we made an animation about the history of Huis Doorn and Kaiser Wilhelm II, which was commissioned by Huis Doorn.
The statue of Wilhelm in front of Huis Doorn was 3D scanned, transported into Maya for touch ups and blend shapes were made for the animations in the short film.
Exhibited during ‘Monumentale verhalen’ in Huis Doorn and ‘Spanning aan de Grens’ in Museum Veenendaal
Animation | Cricket walk cycle | 2019
Installation | Observations don’t work like that | 2019
‘Observations don’t work like that’ is an immersive installation about the perception of our reality, so be aware: perspective is a foolish concept. The installation is an analogue approach to a VR experience to research if people can still be immersed into a story without using technology.
Exhibited during the ‘Intercourse’ exposition fo the minor Arts and Interaction at TAC Eindhoven
Game | BIG GESTURES small hands | 2018
An interactive text based choice game about president Donald Trump. The game was made for our client, the Dutch newspaper Trouw and Submarine Animation, to motivate youngsters to read the news which we did by using a good dose of humor and innovation.
AR | Business card | 2019
An AR project for a business card which shows a small animation of waving hands to greet the person who gets hold of the card!
Streepgedichten | writing | 2017
Streepgedichten from ‘De Ijsmakers’ fly Ernest van der Kwast
Poster Series | Houniek | 2016
For a school project we had to come up with a guerrilla action to motivate people to change any aspect of their lives. I thought of a new word which should be added to our dictionary; ‘houniek’.
As a guerrilla action I made a serie of posters and spreaded them through the city of Maastricht
Sketches | Earlier work | 2016 – 2018
Some earlier work made between 2016 and 2019, ranging from 3D models to (analogue) photography and from poems to drawings
Would you like to chat about my work or something completely else?
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